Few of the missions are straightforward, RTS-style build-base-and-smash-enemy. The mission design of Legacy of the Void stands alongside its predecessors. The first two installments of StarCraft 2 each had simple, personal stories - Raynor wants to track down Kerrigan, and Kerrigan wants to track down Raynor - which were good enough to hang the games on to, letting the mission and campaign design do their work.Ĭheck out our StarCraft II multiplayer review here.
Both have existed in Blizzard games since the original StarCraft and Warcraft 3.
Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.īlizzard’s success in RTS design relies on the combination of two things: a propulsive story and clever mission design. It can be a slog, which is a surprise given Blizzard’s history of success at making real-time strategy campaigns. The bigger problem: It’s just one mission in an epilogue, after 20 missions of the main single-player campaign being about the Protoss dithering around alone, with Kerrigan’s Zerg and Raynor’s Humans barely around. Yet you’re the protagonist, shifting your troops from one spot to the next will allow defenses to win, while each successful attack provides a space for you or your allies to move forward.
#Wings of liberty brutal upgrades how to#
An overwhelming enemy launches attacks, and other characters discuss how to stop them. You control the alien Protoss, fighting alongside both a Human and a Zerg base. StarCraft 2: Legacy of the Void has a late-game mission that encapsulates what its campaign should be. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.